Mfg Code: NJM1500
Dimensions (LWH): 2 5/8" x 1/2" x 1 1/8"
The Colony Ship (Type 1) is the economical solution to any colonization needs, whether it is a government sponsored colonization effort, homesteaders trying to carve out a new life, or groups of people of similar beliefs wanting to make a new world in their vision of utopia.
The long list of features include; separate hypergate torpedo bay only accessible by the command crew, huge interior space for equipment needs, comfortable crew and passenger berths, orbit-to-ground soft landing capability, and the hull easily breaks down into a wide variety of structures capable of servicing the needs of up to 5,000 colonists for the first year or longer.
Mfg Code: NJM1501
Dimensions (LWH): 2" x 1 1/4" x 1/2"
Four times winner of the Formula-7 Battleracing Championships, and two times winner of the Tychon Nebula 500, the H-1 Battleracer is a powerful contender. Now used by twenty colonies for police interceptors, and as a testbed for nine other manufacturers of starship systems, the solid design can suit many needs.
The four Dyson thruster pods, and underside F-900 superpumped powerplant are all easy to maintain, giving suited crews unprecendented access to all areas of the engine hardware. Twin Hawaker hyperfield generators are fine tuned to offer extremely efficient hyperfield depth, altogether giving the ship unprecedented acceleration, speed, and maneuverability. Three versatile hard points and standardized power couplings make customization a breeze for pit crews and developers alike.
MSRP: $6.95 (Pack of 4)
Mfg Code: NJM1502
Dimensions (LWH): 7/8" x 3/8" x 1/8"
Whether you have one colony or twelve, the Ranger is perfect for your light duty orbitguard tasks. Small, affordable, and fully featured, even small colonies can afford this kind of top quality equipment.
Features included in the base price are Sure-Grip docking clamps, a Piscon sensor suite, and two customizable hard points that can carry life boats for search and rescue duties or missiles for anti-piracy.
Mfg Code: NJM1503
Dimensions (LWH): 2 1/16" x 3/4" x 1/2"
Colonies in conflicted areas can feel safer with a few Guardians in their fleet. Command and control facilities can coordinate a host of Rangers for complete in-system shipping lane monitoring and protection. It's powerful AI Space Traffic Controller can identify, track, and direct upwards of two thousand individual vessels.
Mfg Code: NJM1504
Dimensions (LWH): 2 5/16" x 1 1/8" x 1/2"
When piracy is at its worst, or even if armies of robotic warriors are on your doorstep, a moderately sized colony couldn't ask for better protection than having some Defenders in their fleet. Complete with a flight of fighters, and a two month endurance window, there are few roles this ship can't fill.
Mfg Code: NJM1505
Dimensions (LWH): 1 3/8" x 7/8" x 3/8"
If automation is required, but you're on a budget, the Intruder may be the ship for you. The powerful on-board AI can do everything a human can do, and much more. Several programming schemes are available such as policing, reconnaissance, and combat operations. Three separate AIs control the primary task operations collectively called Cybernetic Logistics, Ordnance, and Navigation.
Mfg Code: NJM1506
Dimensions (LWH): 1 1/2" x 1 3/8" x 3/8"
If you're looking for fast speed, high firepower, and autonomous operation then consider the Invader. Two twin-linked megalaser batteries and a pulsar laser give the Intruder the punch it needs to take on ships larger than itself, while its point defenses and low profile gives it unparalleled defense.
MSRP: $6.95 (Pack of 2)
Mfg Code: NJM1507
Dimensions (LWH): 1 1/8" x 1 1/8" x 3/16"
The Skirmisher packs a wallop with its spinal mounted turbo-pulsar cannon. This little ship can get in fast, strike hard, and disengage before your enemies know what hit them. Set them on autonomous patrol and pirate troubles are a thing of the past.
Mfg Code: NJM1508
Dimensions (LWH): 1 5/8" x 1 5/8" x 3/16"
The Watcher is the only automated solution for deep infiltration of enemy space. Its highly sensitive SIGINT sensors are some of the best that can be found, and its twin megalaser batteries means it can fight its way free or destroy spotters that detect its activities.
Mfg Code: NJM1509
Dimensions (LWH): 2 2/8" x 6/8" x 1/4"
The Deceiver might look like a non-combatant, but it can deploy a sensor jamming mist that can conceal a planet sized area of space from prying eyes. Use it to cover up sensitive activities, hide upwards of a thousand fighters to ambush an unsuspecting fleet, or use it to keep your enemies guessing. This ship is the best combat multiplier you can buy.
Mfg Code: NJM1510
Dimensions (LWH): 2 3/8" x 3" x 2 3/4
Systematic destruction of planetary assets has never been so easy. The Devastator's three massive mega pulsars can lay down a barrage that will bring even the most stubborn enemies to the negotiating table. If utter destruction is what you want, it's fully automated capabilities will systematically eradicate all targets on a world without hesitation.
Warning: May violate interplanetary treaties and fully automated use may constitute a war crime.
MSRP: $6.95 (pack of 2)
Mfg Code: NJM1511
Dimensions (LWH): 1 1/2" x 9/16" x 2/8"
When customers wanted a ship with more capability than the Ranger, but the Guardian was out of their price range, we listened. The Warden has many of the same capabilities as the Guardian but packaged in a smaller hull and with far fewer operating expenses suitable for small to mid-sized colonies.
Mfg Code: NJM1512
Dimensions (LWH): 3" x 3" x 1.5"
Mfg Code: NJM1513
Dimensions (LWH): 2 14" x 1 14/" x 1/2"
Mfg Code: NJM1513